#Inventor V2.1 ascii PerspectiveCamera { position 0.5 2 5 orientation -1 0 0 0.3 nearDistance 12.0514 farDistance 20.9975 focalDistance 16.7172 } Separator { # light PointLight { on TRUE intensity 1 color 1 1 1 location 2 3 3 } Separator { Transform{ translation 0 0.7 -0.7 } Material { ambientColor 0.0 0.2 0.0 diffuseColor 0.0 0.6 0.0 # specularColor 1 1 1 shininess 0.0 } Coordinate3 { point [ 1 0 0, 0 -1 0, -1 0 0, 0 1 0, 0 0 1, 0 0 -1] } IndexedTriangleStripSet { coordIndex [ 4 0 1 -1, 4 1 2 -1, 4 2 3 -1, 4 3 0 -1, 5 1 0 -1, 5 2 1 -1, 5 3 2 -1, 5 0 3 -1 ] } } # ground Separator{ Transform{ scaleFactor 5 0.2 5 translation 0 -0.8 0 } Material { ambientColor 0.1 0.0 0.0 diffuseColor 0.4 0.0 0.0 shininess 0.6 } Cube {} } # transparent glass #Separator{ # Transform{ # scaleFactor 0.8 0.5 0.2 # translation 0.25 1.2 1.3 # rotation -1.0 0.0 0.0 0.3 # } # Material { # ambientColor 0.0 0.0 0.2 # diffuseColor 0.0 0.0 0.5 # shininess 0.0 # transparency 0.6 # } # # Cube {} #} }