Results - Scene 3

We show various other effects in below samples

transluceny effect using (4x4) samples per pixel 1 ray for light sources and 16 rays fro refraction jittered from range [0-0.1) transluceny effect using (4x4) samples per pixel 32 ray for light sources and 16 rays fro refraction jittered from range [0-0.1)
transluceny effect using (4x4) samples per pixel 1 ray for light sources and 16 rays for refraction jittered from range [0-0.1) (scene) transluceny effect using (4x4) samples per pixel 32 ray for light sources and 16 rays for refraction jittered from range [0-0.1) (scene)
room scene demonstrating soft shadowing, solid texturing and ellipses
room.iv scene
using 16 rays for each light source some solid texture effects, smooth shadowing
and rendering of ellipses

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