We show various other effects in below samples
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| transluceny effect using (4x4) samples per pixel 1 ray for light sources and 16 rays for refraction jittered from range [0-0.1) (scene) | transluceny effect using (4x4) samples per pixel 32 ray for light sources and 16 rays for refraction jittered from range [0-0.1) (scene) |
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| room.iv scene using 16 rays for each light source some solid texture effects, smooth shadowing and rendering of ellipses |
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